Car modeling - BMW Z4 (ZE89) in 3D Studio Max - Part 1
Before starting the tutorial you need to have some great reference images of BMW ZE89 and its blueprints
You can get some images from here: http://www.netcarshow.com/bmw/2010-z4/
Here are the Blueprints:
OK, so let's get started. Open 3dsmax and setup blueprints.
Step 01 - Create a circle in the side view of the car.
Step 02 - Right click: Convert to Editable Poly.
Step 03 - Use Scale tool to create the surface (Shift&Drag).
Step 04 - Delete the polygons that you don't need.
Step 05 - Now, you have to arrange the vertices to fit with the car blueprint/top/side/front.
Step 06 - Start modeling the fender using edge selection.
Step 07 - Continue with adjustments.
Step 08 - Continue in the same way, using Shift+Drag.
Step 09 - Continue with changes.
Step 10 - Right click: Object properties > See Through. This option will help you to see the blueprints so you can arrange the vertices better.