Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Baking textures tutorial

Baking textures tutorial

Aug 10, 2006

” Render To Texture – Baking Textures” by Wojtek “Buddy” Starak I do suggest to read my UVW map tutorial first 🙂 I usually used Render To Texture to bake nice skylight shadows on my model, but from some time I also using it when texturing (thanks Robert Briscoe). When my mesh is done I uv certain parts of it separatly, in most cases each...

Leg rig

Leg rig

Aug 10, 2006

“Leg rig” by Michael Futcher After a lot of experimentation I came up with this rather good leg rig, so I thought I’d share it with you. This tutorial assumes you know the basic Blender interface, but little else. This a good tutorial to learn about bones and armatures. If you’re an experienced Blenderer, this is still a good foot-rig:...

Car mapping tutorial

Car mapping tutorial

Aug 6, 2006

“Car mapping” by Onno van Braam In this tutorial I’ll try to give an impression of how I apply textures to my cars. It’s very simple once you get it, really.As subject I’ll use my latest car, the Citroen C3 ‘Custom’. I could have picked any car, in fact I might as well have chosen a box, as long as the object you use...

The light of hope

The light of hope

Aug 5, 2006

“The light of hope in the darknes” by Deng Jiansi This is my first tutorial and I hope that will be helpful. Idea: I want to create a child who was very poor and worried about future. He was in thinking struggle between the hope and despair. 1. Modeling THE HEAD The way I used plane modeling to make it. First I create a plane then I change the plane...

Lighting and shadows basics 2

Lighting and shadows basics 2

Jul 30, 2006

“Lighting and Shadow basics – part 2 ” by Montree T. Area Lights and Area Shadows Another thing that a new user should not ignore is the beauty of area light. Area lights cause specular scattering on objects and blend with its diffuse area, creating a very soft look with beautiful soft shadows. The bigger the light sources is, the softer its...