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MAX 101 – part 17.

MAX 101 – part 17.

Jan 22, 2007

“MAX 101 – part 17” by Eric Maslowski This tutorial goes over the standard lights in 3D Studio Max. (omni, spot, direct) As well as some basic parameters for each. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To...

King Kong – part 2

King Kong – part 2

Jan 21, 2007

“King Kong – part 2. ” by Dan LuVisi Introduction: Hello and welcome to Part II of the King Kong Tutorial. Now that you’re feet are wet and you’re ready to move on, let’s finish the beast himself. In this part, I won’t explain how to completely finish him, but I will teach you the basics to the point where if you know your way around it, you...

MAX 101 – part 16.

MAX 101 – part 16.

Jan 20, 2007

“MAX 101 – part 16” by Eric Maslowski This tutorial will walk the viewer through unwrapping a low-poly head and matching the texture coordinates to the texture. If interested in a more detailed description of the process in addition to other UV tools, check out the organic modeling series. 3Dtutorials.sk recommendation: To maximise the realism...

MAX 101 – part 15.

MAX 101 – part 15.

Jan 20, 2007

“MAX 101 – part 15” by Eric Maslowski This tutorial introduces mapping (UV) coordinates and how to position a texture precisely on an object. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To see another part...

Guanajuato Alley

Guanajuato Alley

Jan 18, 2007

” Making Guanajuato Alley ” by Eugenio García Villarreal Introduction. Hi, everyone, this my first tutorial of the creation of a 3D image, im a recently graduated Graphic Designer, from Monterrey, México, and I have 2 years since I start to do 3d, when I began to learn Lightwave. I find 3d great, because you can bring to reality anything you...