“Making of Cafe ” by Tiziano Fioriti
Rendering
The final resolution image (3048×2287) demanded about 5 hours of rendering.Below there are Irradiance map and Antialiasing settings.
You can see render settings in the images below. Environment slot have HDR image of Debevec.
Post-processing & Depth of Field
This process is really important. An ordinary result could be improved a lot with an excellent use of post-processing software. In this case I used Photoshop of Adobe. Computing depth of field of image (or animation) with rendering engine that’s really problematic.It’s advisable to make it with internal 3ds max plugin. I used ZDepth. In my case I used values as: Z min 155 and Z max: 230.Once rendered the depth map (see below), you have to import it in a compositing software (Photoshop ad example) and set it as alpha channel.Afer done you can load the alpha map in Filter > Blur > Lens blur and you can modify various parameters to achieve good results.
Background is simply a bitmap image saturated and then blurred.
With simple small brushes (with help of blending changes) I created some micro-details like scratches on table and coffee mug. Important advice: it’s very useful enhance or reduce Hue/Saturation and Brightness/Contrast settings. Try with various filters for achieve interesting results.
(c) Tiziano Fioriti, www.tizianofioriti.com
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