“Making of Cafe ” by Tiziano Fioriti
The egg material has a texture created in Photoshop in diffuse channel, a dark gray (R59, G59, B59) in reflect slot (FR activated) and refl.glossiness at 0,7.
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The water and the glass have very similar materials (see image below for Milk material too) except for IOR value; water has 1,335 while glass has 1,606.
The teapot has a chromed material; diffuse at black, reflect slot at R228, G228, B228, fresnel reflection activated and max depth of reflection at 10.
Now complex materials are coming.
The table is embeded in two materials. One with a texture realized in Photoshop in diffuse and bump slot (30 like bump value); reflect channel has a procedural map (Noise, with standard values) in its own slot.
The other one has diffuse at black, reflect at R176, G124, B74 with 0,85 as refl.glossiness and 3 as value of subdivision. Furthermore refract channel is black but its number of subdivision is 50. At last the Index Of Refraction is about 0,47.
Lighting
I believe lighting process is the most important of a project.
In this case watch the image below for the lights used.
There are three Vray lights with multiplier at 3, 3,5 and 4. All have “Store with Irradiance map” activated. For a great result I placed also a HDR image called “Kitchen” and downloadable from Paul Debevec web site ( http://www.debevec.org) with 0,5 multiplier.
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