“Making of Al Pacino” by Vikram
Here’s a clay render
At this point, I had tried different approaches at achieving realistic hair like max hair, alpha planes and even sculpting it in zbrush, but nothing seemed to bring out the feel in the hair, I was looking at. So, I decided on painting facial hair and the hair on the head. Since, my final goal is a still image, any approach can be taken to achieve a desired effect
TexturingThe next stage was texturing. I spent a lot of time carefully laying out Uv’s since this is a very important step. If the Uv’s are not right, the textures tend to stretch. Here are my texture maps. I drew inspiration for the bump and specular maps from a German site.

The major time consuming process for me was getting the SSS shader to work perfectly, and also getting a good combination of the normal and the bump map, so that the final render looks like the level 6 sub- division in zbrush. For the SSS shader to work properly, the size of the model plays an important role. I decided to maintain real life proportions for the head

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