“Afro Head Modeling ” by Jiri Adamec
Lashes:
After Meshmonth I choose the eye´s line and I create Spline from it. I copy it twice and I adapt the hight according to the lashes. In the end I use Modifikator cross section then I delete don´t wanted Spline and I modify remaining lashes.



Material:
Iam using Splutterfish/Brazil 1.03 on the rendering and it´s big advantage are materials too.
On the skin I use Wax shader – it´s well-tried for me in the combinate with quality bitmaps.
Iam curious how will look Skin shader in Brazil 1.2..
I use Tiles maps and Brazil velvet material on the cap and wear.


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