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ZBrush – Baking Ambient Occlusion

Collin Bishop | Free3Dee

A group of artists, focused on various 2D and 3D software, currently focused on creating their own video game called Manowar (set in 1830, a factually based game where you take on the role of a smuggler living through real events which took place during this time). You can reach Collin at: http://www.facebook.com/Free3Dee

In this video we go over the process of baking ambient occlusion on our T-shirt mesh and then exporting the AO map to be multiplied onto our diffuse background.

If you are experiencing issues with playback, you can download the video here (~39MB).

To get real clothes textures or photos, we recommend visiting environment-textures.com site.

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