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Organic modeling – part 10

“Organic modeling – part 10” by Eric Maslowski
This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn’t any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a bit long since I’m having trouble finding good “break” points for digital painting techniques. Will try to make them more bitesize in the future.

3Dtutorials.sk recommendation:

To maximise the realism of your 3D models we recommend to use high quality human photo references from the #1 texture website www.3D.sk

The second part here is a pretty simple technique and could probably be summed up as: using a normal map from max to find out where the mesh overlaps itself. If you know exactly what I’m talking about with that statement, you can probably skip this tutorial, but I thought I’d include it for completeness.
To see the tenth part (divided into 2 smaller parts) from great tutorial serie by Eric Maslowski please click on the thumbnails below.
To downlaod the video tutorial right click on the thumbnail and choose “save target as”

To view this video tutorial you will need to have free QuickTime player from Apple.
You can download it here: http://www.apple.com/quicktime/download/win.html
part 1.
part 2.


You can download work files for better understanding and practice. File for part 1 here and file for part 2 here.

(c) Eric Maslowski, www.ego-farms.com

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