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Next Gen car – part 1

“Next Gen car – part 1 ” by Valentin Nadolu



As the basic shape of the car is ready, I will save a separate scene with this geometry to later use as a base for the low-res model.With the final shaped improved, I can then move to modeling the medium size details like intakes and outlets. here is for example how I added one of the frontal intakes:

As you may already know, the modeling process should be done by using 4-sided polygons, generally called quads, to avoid any artifacts when applying Smooth on the mesh. Triangles are to be avoided; in turn it is preferable to use polygons with more than 4 sides if absolutely necessary. Usually a 5 sided polygon doesn’t affect the smoothed shape too much, but checking if it does affect the mesh will determine if it is ok to use it or not. here is an example of such a case (the selected polygons are five sided). The second image shows that area with one level of smooth applied. As you can see, the five sided polygons do not affect the topology too much so they are acceptable in this situation.

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