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Maya – Substance Material Workflow

Collin Bishop | Free3Dee

A group of artists, focused on various 2D and 3D software, currently focused on creating their own video game called Manowar (set in 1830, a factually based game where you take on the role of a smuggler living through real events which took place during this time). You can reach Collin at: http://www.facebook.com/Free3Dee

This is a workflow for getting substance materials to work in the standard Maya renderer and also the Mental Ray renderer.
Shelf link: creativecrash.com/maya/downloads/scripts-plugins/c/substance-bonus-tools-for-maya-2-0-windows.

video

If you are experiencing issues with playback, you can download the video here (~46MB).

To get real material textures or photos, we recommend visiting environment-textures.com site.

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