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Maya – Sculpting head and mudbox

David Vercher |

David is a 3D artist who lives in Barcelona, Spain. He has over 15 years of experience in most areas of CGI world, working for advertising projects for global brands, video games, with the creators of legendary series like “David The Gnome” and “Dogtanian”, or films like “EVA”, awarded with a Goya for best VFX. He's currently working at  Juggernaut Animation Studio. He's also a 3D teacher in several universities and training centres. 

Very detailed video tutorial of human head - sculpting, mudbox in Autodesk Maya (uv's, normal map, displacement map). Photo references from

If you are experiencing issues with playback, you can download the video here (~290MB).

To get more texture of human head, we recommend visiting site.

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