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Maya – Head modeling, texturing & sculpting

David Vercher |

David is a 3D artist who lives in Barcelona, Spain. He has over 15 years of experience in most areas of CGI world, working for advertising projects for global brands, video games, with the creators of legendary series like “David The Gnome” and “Dogtanian”, or films like “EVA”, awarded with a Goya for best VFX. He's currently working at  Juggernaut Animation Studio. He's also a 3D teacher in several universities and training centres. 

Very detailed video tutorial of polygonal modeling, mudbox sculpting, and painting of head in Autodesk Maya. Photo references from You can view tutorial on how to create a head texture map here (the one that I have used in the video).

If you are experiencing issues with playback, you can download the video here (~310MB).

To get more texture for your modeling, we recommend visiting site.

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