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Boolean: Rubber stamp

Boolean: Rubber stamp

Jun 10, 2006

  “Boolean: Rubber stamp” by Montree T. This technique helps to save time spent on modeling and is suitable for models which do not have too much detail. 1. Create a multi-subobject material which material ID 1 = wall and material ID 2 = window. You can use an opacity map or blend material for this material. 2. Draw a box following the window...

Making of seamless textures

Making of seamless textures

Jun 9, 2006

“Making of seamless textures ” by Wojtek “Buddy” Starak Hi! This is my first tutorial, especially here on 3dtutorials.sk! I want to show here my technique for making seamless textures for games, also how to create normal and specular maps. To not waste too much time on talkin I’ll start explaining asap. I’m using Photoshop 7.0, so...

Giant Killer

Giant Killer

Jun 8, 2006

  “Giant Killer” by Chris Beatrice I started with a really rough and simple sketch, about 4″ x 5″, to establish the basic composition. 3Dtutorials.sk recommendation: To maximise the realism of your CG character we recommend to use high quality photo references from the #1 reference website www.human-anatomy-for-artist.com I then...

Gallardo

Gallardo

Jun 2, 2006

“Lamborghini Gallardo” by Simon Nuttall About:This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model. The back ground and the environment map is a photo I...

Yellow house – part 1

Yellow house – part 1

Jun 2, 2006

“Yellow house – part 1.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering. Part 1: Modelling 1) Let us start by drawing a ´plane´ with the same measurements of the house and then let us convert it to an ´editable...