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Angie4

"Angie - 3D Photorealism Portrait Tutorials & Digital Art Lessons - Part 4 " by Ralph Manis

Body Textures, Background and Lighting

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Finishing Body Textures
Selecting Color Component and adjusting Specularity
Selecting "Color Component" and adjusting "Specularity"
1. Creating Skin tone for the Neck and Chest-
Cursor1a. Hold down Ctrl+Shift and click on the neck or chest. Still holding down Ctrl+Shift, select all of the body parts that you want to apply your skin tone texture to.
Material Lab1b. Click the "M" Material Labor (Ctrl+M) to open the "Material Lab"
Arrow1c. Click the "Arrow" Arrowin the upper right corner of the preview window to open the "Material Library" Click "Simple & Fast" and select the "Shinny Red Plastic" material then click the finish check mark Finish Check Mark.
Cursor1d. Place pointer/cursor over the red oval in the "Diffuse" row, click and drag to select a color. Somewhere around light orange.
Bar1e. Set "Specularity" to: 10.1 by dragging the bar or typing in settings and click the finish check mark Finish Check Mark. You may want to test render your scene to compare how your color choice matches your Face.psd texture and select another color if necessary.
•Tip: If you have not yet saved your file, now is a good time. Press Ctrl+S, name your file and Save. Do this often during creation to avoid loosing your work!
Creating Background Wall
View Top - Rotating and moving the Stretched Cube up to the Head/Body object.
View Top - Rotating and moving the "Stretched Cube" up to the Head/Body object.
1. Create Background Wall- To receive back lighting and as a simple background.
Streched Cube1a. Click "Create" then click the "Stretched Cube" Streched Cube. Click the "View" Arrowbutton and select "From Top" Place the CursorPointer/Cursor over the center "Y" axis, press and hold Ctrl then click and drag right to rotate 45° so that the "Stretched Cube" is facing the camera. Or, click the "A" Object Attributes Buttonand in the "Object Attributes" pop up menu type 45 in the Rotate Y axis (under the General tab).
Cursor1b. Click and drag the cube so it is right behind the head/ body object. Place the CursorPointer/Cursor over one of the "Resize Handles" Hold down Alt, click and drag to enlarge the cube proportionately so that it is larger than the cameras viewing area.
•Tip: When moving objects, make sure you don't click and drag on one of the re-sizing handles. If you do just press (Ctrl+Z) to undo. View Arrow1c. Click the "View" View Arrowbutton and select "Camera View"
2. To select a texture for the "Stretched Cube" Click "M" Material Labor (Ctrl+M) to open the "Material Lab"
Arrow2a Click the "Arrow" Arrowin the upper right corner of the first window to open the "Material Library" Click "Simple & Fast" and select the "Black" material then click the finish check mark Finish Check Mark. In the Material Lab hit the finish check mark Finish Check Mark.
2b. Click the "View" View Arrowbutton and select "From Top" to make sure your cube is not overlapping the Body/Head object. If it is then click and drag it back a little.
Lighting
The Bryce 3D Create Palette
The Bryce 3D Create Palette 1. Creating a "Spotlight"
Spotlight1a. Click "Create" then click the "Spotlight" Spot Lighticon then the "A" Object Attributes Buttonto open the "Object Attributes" Under the "General" tab type in the coordinate settings in the diagram below then click the finish check mark Finish Check Mark.
Setting the Spotlight's Coordinates
1a. Spotlight Coordinates
1a. "Spotlight" Coordinates
Spotlight Attributes...
Origin X: -99.50, Y: 30.72 and Z: 99.01
Rotate X: 129.91, Y: 18.85 and Z: -87.12
Size X: 40, Y: 40 and Z: 40
View Arrow1b. Click the "View" View Arrowbutton and select "Camera View" 2. Editing the "Spotlight"- Click "E" Edit Objectto open the "Edit Object" menu.
Cursor2a. In the top left widow, click and drag left or right and set to 8.
Cursor2b. In the bottom left widow, click and drag left or right and set to 100.
Cursor2c. You can change the color of the light with the small "Color Picker" Color Pickerbox on the bottom. For this tutorial it is set on white. Click the finish check mark Finish Check Mark.
3. Create a "Radial Light" for Back Lighting...
Radial Light3a. Click the "Radial Light" Radial Lighticon then the "A" Object Attributes Buttonto open the "Object Attributes" Under the "General" tab type in the settings listed in the diagram below then click the finish check mark Finish Check Mark.
Positioning the Radial Light
Positioning the Radial Light
Positioning the Radial Light
View Arrow3b. Click the "View" View Arrowbutton and select "Camera View"
Edit Object3c. Click the "E" Edit Objectto open the "Edit Object" menu.
Cursor3d. In the top left widow, click and drag left or right and set to 16.
View Arrow3e. Click the "Arrow" View Arrowicon and check mark Check Markthe "Volume Visible Light" then the finish check mark Finish Check Mark
(c) Infinitee Designs, Ralph Manis, www.infinitee-designs.com
     

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