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Advanced multi-channel texturing

"Advanced multi-channel texturing" by Ziv Qual
Map channel 4 – scratches
I’ve added this one later but since the scratches should also appear on the side decorations and symbols, I’ve added this mix level below them (like I’ve mentioned earlier, the order of the mix levels in the material is important and it wouldn’t make sense to have the scratches on the armor stop where there are symbols and side decorations).
For most of the armor’s parts I’ve simply placed a UVWmap modifier with map channel 4 and did a quick move/rotate/scale tweak to the gizmo to determine how the scratches fall.

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2 comments

  1. supper like this tutorial …clear image and step by step walk through..
    great thanks

  2. Alberto /

    Excelente tut…gracias, muy buen trabajo.

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