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Adding photorealistic tables

Adding photorealistic tables

Apr 27, 2007

“Adding photorealistic tables sets to restaurant 3D rendering ” by Alex Mincinopschi The purpose of this tutorial is to show you an alternative way of adding more complex elements to 3d renderings using photoshop. The “normal” way to do it, would be to model every object from scratch, texture it, assign materials, etc. However, there are times when...

Materials and texturing 3.

Materials and texturing 3.

Apr 20, 2007

“Materials and texturing – part 3 ” by Jason Welsh   This tutorial shows you how to use materials, shaders and textures in Zbrush. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality photo textures from the #1 texture website www.3D.sk To see the nice tut for beginners click on the...

Making of Cafe

Making of Cafe

Apr 15, 2007

“Making of Cafe ” by Tiziano Fioriti About the author: Tiziano Fioriti was born May 6th, 1986 in a small town in Central Italy. After attending the senior high school  specializing in  science education in Gualdo Tadino (Umbria, Italy) he went to the Faculty of Industrial Design at Florence University; however all he knows about...

Ocean tutorial

Ocean tutorial

Apr 11, 2007

“Ocean” by Aziz Khan Hello every one!! And welcome to the fascinating world of ocean, well in this tutorial I will show you how to create Calm Ocean and the stormy ocean in Maya 8.5 so I will describe both methods side by side to make it easier to understand the tools I will use, basically I was inspired of the movie (The Perfect Storm) the ship is...

Materials and texturing 2.

Materials and texturing 2.

Apr 10, 2007

“Materials and texturing – part 2 ” by Jason Welsh   This tutorial shows you how to use materials, shaders and textures in Zbrush. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the nice tut for beginners click on...

Max 101 – part 24.

Max 101 – part 24.

Apr 9, 2007

“MAX 101 – part 24 ” by Eric Maslowski   This tutorial shows how you can easily adjust the timing of one or more animation sequences in Max using the Dope Sheet Editor. Highly recommended if you need to offset several similar animations. 3Dtutorials.sk recommendation: To maximise the realism of your 3D animation we recommend you to see...

Clothing

Clothing

Mar 31, 2007

“Clothing for Makehuman” by Dave Jarvis This tutorial shows how to put clothes on a human character. You must have already installed: Makehuman Blender version 2.43 Makehuman After loading Makehuman, you should see the following: Makehuman Opening Screen Click the pose icon . Click a body joint (left-hand side of the screen). Click and drag the LMB...

Python scripting

Python scripting

Mar 31, 2007

“Python scripting ” by Dave Jarvis This tutorial shows how to write a Python script. Upon executing the script, a new mesh object is added to the current scene. The mesh follows a sine wave curve. Setup Download the Sine Wave Script. Press CTRL-x to get a fresh start. Press DEL to delete the 3D box. Text Editor Press SHIFT-F11 to display the Text...