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Maya Mudbox workflow 1.

Maya Mudbox workflow 1.

Jun 1, 2007

“Maya to Mudbox workflow – part 1.” by Ashraf Aiad 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend to use high quality animal photo references from the #1 texture website www.3D.sk       (c) Ashraf Aiad, www.pixelcg.com...

Maya Mudbox workflow 2.

Maya Mudbox workflow 2.

Jun 1, 2007

“Maya to Mudbox workflow – part 2.” by Ashraf Aiad 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend to use high quality animal photo references from the #1 texture website www.3D.sk         (c) Ashraf Aiad, www.pixelcg.com...

Max 101 – part 25.

Max 101 – part 25.

May 11, 2007

“MAX 101 – part 25” by Eric Maslowski   This tutorial provides a quick introduction to animation constraints. More specifically we take a look at the “path constraint” to have a mouse find his way home and the “lookat constraint” on the cat’s eyes to automatically watch the mouse. 3Dtutorials.sk...

Max 101 – part 26.

Max 101 – part 26.

May 11, 2007

“MAX 101 – part 26” by Eric Maslowski   This tutorial dives a little deeper into procedural animation, this time using the noise and sound controllers. 3Dtutorials.sk recommendation: To maximise the realism of your 3D animation we recommend you to see motion videos from www.3D.sk To see another part from great tutorial serie by Eric...

Geothermal layers

Geothermal layers

May 7, 2007

“Geothermal layers ” by Dave Jarvis This tutorial shows novel mesh editing techniques, including: Fast vertex, edge or face (de)selection. Loop cuts. Vertex groups. Region extrude. Perimeter selection. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture...

Cloud strife tutorial

Cloud strife tutorial

May 1, 2007

“Cloud strife” by Aulia Ully Rahmi This tutorial uses:- Photoshop 7- Character from FFAC, Cloud strife ^^- Graphire wacom 4X6 inch Before I start how to paint it, it is very important to do some sketch, with the character. 3Dtutorials.sk recommendation: To maximise the realism of your CG character we recommend to use high quality photo references...

Adding photorealistic hedges

Adding photorealistic hedges

Apr 27, 2007

“Adding photorealistic hedges to your renderings ” by Alex Mincinopschi I am sure, that if you work in the architectural visualization business you have struggled with the “hedges” problem more than once. The “natural” way to do it would be to add the hedges directly in 3d. However, this method may make the scene to heavy, and it is likely that you...

Hand modeling tutorial

Hand modeling tutorial

Apr 27, 2007

“Hand modeling” by Sean Hewitt In this tutorial we will cover some of the methods I use to model a hand.  A lot of the knowledge you need to do this is anatomy and observation.  I’ll cover some of the tools I use and more importantly the patterns I implement. Writing a tutorial for something like modeling a hand is a difficult thing. ...