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3D Rendering for VFX & Games – Ultimate Online Course + 5 FREE custom HDRi Maps – 4K

3D Rendering for VFX & Games – Ultimate Online Course + 5 FREE custom HDRi Maps – 4K

Mar 11, 2019

3D Rendering for VFX & Games – Ultimate Online Course + 5 FREE custom HDRi Maps – 4K  Do you want to know how to create amazing renders for blockbuster movies, games or even for your Instagram? Join our online course now! Download and try out our free pack of custom 4K HDRi maps. For more info visit please: redshift Created by Roland Friedrich...

Redshift 3D – Basic Procedural Techniques – Intermediate level

Redshift 3D – Basic Procedural Techniques – Intermediate level

Mar 11, 2019

Redshift 3D – Basic Procedural Techniques – Intermediate level This chapter requires intermediate level of redshift 3D knowledge. So, if you are a beginner, you will have difficulty to follow and understand the workflow process. For beginners, we recommend you to go through all chapters for beginners first (more than 50 chapters) before you start...

How To Create Photo-realistic Human Skin Textures

How To Create Photo-realistic Human Skin Textures

Mar 11, 2019

In this video we go over a technique to create photo-realistic human skin textures for 3d models using human reference photos  

3D Human Modeling and Animation Book + Free Chapter

3D Human Modeling and Animation Book + Free Chapter

Feb 14, 2018

Hello everyone, Here is a tutorial from Peter Ratner’s book 3D Human Modeling and Animation, 3rd Ed.  It is chapter 3 and makes generous use of models from the 3dsk sites. The chapter is all about anatomy – a very important subject for any artist working from life using the computer or traditional artist tools. ”PROPORTION Throughout history,...

Game Props Creation – Doors

Game Props Creation – Doors

Oct 14, 2017

My name is Alexander Kolyasa. Currently I’m working as middle 3d artist in Plarium. In my video I will show you my workflow of creation game props. Main point is that you can model middle poly and then in semi-automatic way convert it to high poly and also very easily reduce it to the low poly. I use a lot of this technic, especialy in hardsurface...