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What’s new in Mudbox 2010 – filters

What’s new in Mudbox 2010 – filters

Oct 20, 2009

"What’s new in Mudbox 2010 – filters" by Ashraf Aiad In this series of podcasts we will explore some of the new features in Mudbox 2010 Three new viewport filters have been added to the Viewport Filters tab: Screen Distance, Normal Map, and a Non-photorealistic effect. (c) Ashraf Aiad, www.pixelcg.com  ...

What’s new in Mudbox 2010 – FBX

What’s new in Mudbox 2010 – FBX

Oct 1, 2009

"What’s new in Mudbox 2010 – FBX" by Ashraf Aiad In this series of podcasts we will explore some of the new features in Mudbox 2010 Transferring your work between 3D applications is much simpler now that Mudbox supports the Autodesk FBX file format. (c) Ashraf Aiad, www.pixelcg.com  ...

Whats new in Mudbox 2010 – Extraction

Whats new in Mudbox 2010 – Extraction

Oct 1, 2009

"What’s new in Mudbox 2010 – Extraction" by Ashraf Aiad In this series of podcasts we will explore some of the new features in Mudbox 2010. The extraction user interface has been improved to allow extraction from diffrent levels. (c) Ashraf Aiad, www.pixelcg.com  ...

Lit Sphere Material

Lit Sphere Material

Jun 28, 2009

"Lit Sphere Material" by Ashraf Aiad “Lit sphere Material” is one of the most over looked feature in mudbox 2009. This tutorial is aimed to shed some light on “how to” use it properly within Mudbox. The 2 main things one need to remember when using such Shader A-    Align the light with the camera...

How to view normal maps within Mudbox 2009

How to view normal maps within Mudbox 2009

Mar 25, 2009

"How to view normal maps within Mudbox 2009" by Ashraf Aiad There have been some great improvements in Mudbox 2009 SP1.  One new feature is the ability to view normal maps on top of your low poly mesh.  This will confirm that the map was extracted correctly before exporting to your game engine or other 3D application. 1.   Start by...