Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

The light of hope

The light of hope

Aug 5, 2006

“The light of hope in the darknes” by Deng Jiansi This is my first tutorial and I hope that will beĀ helpful. Idea: I want to create a child who was very poor and worried about future. He was in thinking struggle between the hope and despair. 1. Modeling THE HEAD The way I used plane modeling to make it. First I create a plane then I change the plane...

Lighting and shadows basics 2

Lighting and shadows basics 2

Jul 30, 2006

“Lighting and Shadow basics – part 2 ” by Montree T. Area Lights and Area Shadows Another thing that a new user should not ignore is the beauty of area light. Area lights cause specular scattering on objects and blend with its diffuse area, creating a very soft look with beautiful soft shadows. The bigger the light sources is, the softer its...

Organic modeling – part 4

Organic modeling – part 4

Jul 30, 2006

  “Organic modeling – part 4 ” by Eric Maslowski This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there’s a lot of division, connecting,...

Organic modeling – part 3

Organic modeling – part 3

Jul 30, 2006

“Organic modeling – part 3 ” by Eric Maslowski This tutorial will take you through the process of setting up reference plates for precision modeling. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the third part...

Organic modeling – part 2

Organic modeling – part 2

Jul 30, 2006

“Organic modeling – part 2 ” by Eric Maslowski This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely. 3Dtutorials.sk recommendation: To maximise...