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Modelling a terracotta roof

Modelling a terracotta roof

May 23, 2006

  “Modelling a Terracotta Roof” by Montree T. I had an idea of how to draw roof tiles on a roof with editable poly, as one of my recent works needed a close up view of the roof and needed to be more detailed than a bitmap. The model is quite light and not very complicated. 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

Creating a stainless steel material

Creating a stainless steel material

May 23, 2006

  “Creating a Stainless Steel Material” by Montree T. This tutorial was written from my experience working on metal materials personal observations and from photographs.There are 3 important things to remember when you create a stainless steel material.1. Strong HighlightAlthough the metal shader is the easiest way to create a stainless steel...

Modeling a Barcelona chair

Modeling a Barcelona chair

May 14, 2006

“Modeling a Barcelona chair ” by Montree T. 3Dtutorials.sk recommendation: To maximise the realism of your 3D furniture we recommend to use high quality photo references from the #1 texture website www.environment-textures.com 1. Create a Plane or Quad Patch. 2. Assign an edit patch modifier or convert to an editable patch and adjust the bezier...

Faking HDRi

Faking HDRi

May 12, 2006

  “Faking HDRi” by Radoslav Zilinsky Today, I’m going to introduce you my method of faking HDRI images for reflections. Have you ever say “if this nice image could be a HDRI map.”.At the end of this tutorial, you will be able to make fake HDRI from every picture you have and result will be quite similar to real HDRI...

Vertex painting

Vertex painting

May 12, 2006

  “Vertex painting ” by Radoslav Zilinsky Hi, I’m Radoslav Zilinsky from Slovakia and i’m going to explain you the method of blending procedural materials with vertex paint modifier that is located in max from version 6, so even though I use 3dsmax 7, you wont have any problems with 6. Procedural materials are very powerful and...

Advanced lighting 2

Advanced lighting 2

May 12, 2006

“Advanced lighting techniques 2 ” by Montree T. 5. Playing with light multipliers and shadow density 5.1. Negative multiplier parameter of light changes the light to be a shadow. When we create a large scene some object’s shadows may not appear correctly and some may be missed. A good way to create an accent shadow on an object is to place a...

Blind warrior

Blind warrior

May 12, 2006

“Blind warrior ” by Sung hun Lim This tutorial will describe how I created my blind warrior from a painting First of all, the Painter (Park Jea-Yeon) creates the concept in detail. Why doesn’t he have eyes, How can he live in battle. all of the smaller details can make a realistic character. 3Dtutorials.sk recommendation: To maximise the...

Advanced lighting 1

Advanced lighting 1

May 12, 2006

“Advanced lighting techniques 1” by Montree T. If you wish to only use standard lights, the following method is necessary to make the scene look more realistic and detailed. In this tutorial I will show several examples to guide you though the process of simulating advanced realistic lighting. The most important thing however is to first make your...