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Making of seamless textures

Making of seamless textures

Jun 9, 2006

“Making of seamless textures ” by Wojtek “Buddy” Starak Hi! This is my first tutorial, especially here on 3dtutorials.sk! I want to show here my technique for making seamless textures for games, also how to create normal and specular maps. To not waste too much time on talkin I’ll start explaining asap. I’m using Photoshop 7.0, so...

Giant Killer

Giant Killer

Jun 8, 2006

  “Giant Killer” by Chris Beatrice I started with a really rough and simple sketch, about 4″ x 5″, to establish the basic composition. 3Dtutorials.sk recommendation: To maximise the realism of your CG character we recommend to use high quality photo references from the #1 reference website www.human-anatomy-for-artist.com I then...

Gallardo

Gallardo

Jun 2, 2006

“Lamborghini Gallardo” by Simon Nuttall About:This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model. The back ground and the environment map is a photo I...

Yellow house – part 1

Yellow house – part 1

Jun 2, 2006

“Yellow house – part 1.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering. Part 1: Modelling 1) Let us start by drawing a ´plane´ with the same measurements of the house and then let us convert it to an ´editable...

Creating the realistic rock

Creating the realistic rock

May 31, 2006

“Creating the realistic rock ” by Marco Spitoni In the following tutorial I’ll explain how to achieve a good looking rock quickly and using textures from http://www.environment-textures.com/ 1. Create a box similar to the one shown below 2. Transform the box in an editable poly and apply some chamfer to its edges in order to turn the shape in...

Recolouring the texture

Recolouring the texture

May 31, 2006

“Recolouring the texture ” by John Rickard Part 1: Pick your Texture This tutorial is going to show you how to use some simple colour maths to alter the appearance of a texture. In this example I have applied a face texture to Victoria 3. Part 2: Set up your Nodes Head textures and more references you can find at www.3D.sk Set up your shader tree to...

Frodo

Frodo

May 25, 2006

“Frodo” by Vishal Pawar Hello I am Vishal Pawar and I live in the city of Mumbai (India) and I am working as 3D Artist for Rhythm and Hues Studios India. I am a BFA graduate from L.S.Raheja School of Art Mumbai. I do both 3D and 2D,artists like Craig Mullins and Dusso (Yanick Dusseault) always inspire me, and Peter Jackson’s Lord of The Ring trilogy...

Face UVWmap

Face UVWmap

May 23, 2006

  “Face UVWmap ” by Montree T. The following technique will be about the relation between modeling and its UVWmap. Some beginners draw their 3D model by extruding from 2D shape and just use a simple UVWmap such as plane, box or cylinder type, however this may sometimes produce incorrect UVW mapping on surfaces and the result looks incorrect. A...