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Car mapping tutorial

Car mapping tutorial

Aug 6, 2006

“Car mapping” by Onno van Braam In this tutorial I’ll try to give an impression of how I apply textures to my cars. It’s very simple once you get it, really.As subject I’ll use my latest car, the Citroen C3 ‘Custom’. I could have picked any car, in fact I might as well have chosen a box, as long as the object you use...

The light of hope

The light of hope

Aug 5, 2006

“The light of hope in the darknes” by Deng Jiansi This is my first tutorial and I hope that will be helpful. Idea: I want to create a child who was very poor and worried about future. He was in thinking struggle between the hope and despair. 1. Modeling THE HEAD The way I used plane modeling to make it. First I create a plane then I change the plane...

Lighting and shadows basics 2

Lighting and shadows basics 2

Jul 30, 2006

“Lighting and Shadow basics – part 2 ” by Montree T. Area Lights and Area Shadows Another thing that a new user should not ignore is the beauty of area light. Area lights cause specular scattering on objects and blend with its diffuse area, creating a very soft look with beautiful soft shadows. The bigger the light sources is, the softer its...

Organic modeling – part 4

Organic modeling – part 4

Jul 30, 2006

  “Organic modeling – part 4 ” by Eric Maslowski This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there’s a lot of division, connecting,...

Organic modeling – part 3

Organic modeling – part 3

Jul 30, 2006

“Organic modeling – part 3 ” by Eric Maslowski This tutorial will take you through the process of setting up reference plates for precision modeling. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the third part...

Organic modeling – part 2

Organic modeling – part 2

Jul 30, 2006

“Organic modeling – part 2 ” by Eric Maslowski This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely. 3Dtutorials.sk recommendation: To maximise...

Frog king

Frog king

Jul 27, 2006

“Frog King” by Chris Beatrice Beginnings The fairy tale world is one of extremes. Sure you’ve got cute princesses and benevolent fairy god mothers, but you’ve also got parents purposely abandoning their kids in the dark forest, where they are imprisoned by a serial killer who intends to cook and eat them! Maybe this is why these ancient stories...

Organic modeling – part 1

Organic modeling – part 1

Jul 15, 2006

     “Organic modeling – part 1 ” by Eric Maslowski   This tutorial takes front and side reference images from www.3d.sk and prepares them for use as reference plates in your 3D package of choice. To see first part fromt great tutorial serie by Eric Maslowski please click on the thumbnail below.  To downlaod the...