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Introduction to Hammer’s FGD

Introduction to Hammer’s FGD

Oct 21, 2007

     “Introduction to Hammer’s FGDs” by Noesis Interactive The purpose of this tutorial from Noesis Interactive is to explain what an “FGD” is and why it is important to the Source Game Engine. Find out where you can get updated FGDs, how to install them, and see what changes were made. A definite must for anyone creating...

Tagging_a_Rig_in_Softimage/XSI

Tagging_a_Rig_in_Softimage/XSI

Oct 19, 2007

“Tagging a Rig in Softimage/XSI” by Noesis Interactive This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development...

Photoshop Facemaps

Photoshop Facemaps

Oct 19, 2007

“Creating Facemaps with Photoshop” by Noesis Interactive  This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. If you’ve ever wanted to see your...

Toplogy

Toplogy

Oct 18, 2007

“Topology” by Gavin WatsonHi everyone This tutorial is about the new topology tools in Zbrush 3 In this picture you can see this mesh that I am currently using has poor topology, a lot pinching and stretching .Which will make it impossible to animate or uvmap properly     Here is the frame shot of the eye area.     So let’s...

Al Pacino

Al Pacino

Oct 7, 2007

“Making of Al Pacino” by Vikram Al Pacino is my favorite actor, and I’ve always wanted to model him, and I finally did that. Here is the final image. I first started off by collecting lot of images of Al Pacino in different angles I chose an image from the movie “two for the money” (second image, top row), and started working on it. ...

Sculpting a head

Sculpting a head

Sep 29, 2007

“Sculpting a head ” by Majid Smiley   3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk   To see the sculpting tutorial for Zbrush please click on the thumbnail below. To view this video tutorial you will need to...

Blackguy 5

Blackguy 5

Sep 29, 2007

“Modeling a black guy – part 5 ” by Sarkhan Hamidov   3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk   To see the fifth part of Zbrush modeling tutorial series please click on the thumbnail below. To view this...

Car paint

Car paint

Sep 28, 2007

“Car paint ” by Mario Malagrino Modern materials of the Product & Industrial design field Florence Design Academy Car paint is one of the favorite materials of the industrial design students of the Florence Design Academy (www.FlorenceDesignAcademy.com). You can use it for any product design, especially for mobile phones, mp3 players,...