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Light

Light

Aug 6, 2008

“Light” by John Hammond Light can be thought of as a wave (it’s the visible part of the electro-magnetic spectrum). We see variations in the wavelength or frequency of light as variations in colour. Humans can see waves from violet through to red, Violet (blue) being the shortest wavelength and red being the longest. Beyond these extremes lie...

Barbarian Warrior

Barbarian Warrior

Aug 1, 2008

“Barbarian Warrior” by Silvia Fusetti MIXED TECHNIQUES IN A CG ILLUSTRATION HIGH QUALITY IMAGES CREATION PROCESS. THE FASTER WAY TO ILLUSTRATE BY USING 2D/3D SOFTWARES. Hi guys, I’m Silvia Fusetti and I’m going to explain how I work on digital images like “Barbarian Warrior”. I think it wont be easy to do it in the most synthetic way but...

Making of Lida

Making of Lida

Aug 1, 2008

“Making of Lida ” by Yu Cheng Hong Introduce In this work, I want to interpret a new feeling of an old Chinese poem, and try to make it more fantasy ,sci-fi and surreal. So I start doing research…here is some I searched on Google.. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human...

Blender Unwrapping

Blender Unwrapping

Jun 29, 2008

“Blender Unwrapping ” by MysticDuder 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk To see the Blender Unwrapping tutorial please click on the thumbnail below. (c) MysticDuder, www.mysticduder.com...

Blender UV Exporting

Blender UV Exporting

Jun 29, 2008

“Blender UV Exporting ” by MysticDuder 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk To see the Blender UV Exporting tutorial please click on the thumbnail below. (c) MysticDuder, www.mysticduder.com...

Blender Multiple Materials

Blender Multiple Materials

Jun 29, 2008

“Blender Multiple Materials ” by MysticDuder 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website www.environment-textures.com To see the Blender Multiple Materials tutorial please click on the thumbnail below. (c) MysticDuder, www.mysticduder.com...

Render tree

Render tree

Jun 27, 2008

“Render tree ” by i3D Tutorials In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be working on surfacing a jellyfish!...

Making of Hell Yeah!

Making of Hell Yeah!

Jun 26, 2008

“Hell Yeah! Making of” by Vaclav Krivanek Introduction Hello, I want to share with you the small making of my Hell Yeah! portrait of the devil. First I’ve start with simple base mesh in 3dsmax then I moved my model into ZBrush where fun starts.  3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using...