Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Faking HDRi

Faking HDRi

May 12, 2006

  “Faking HDRi” by Radoslav Zilinsky Today, I’m going to introduce you my method of faking HDRI images for reflections. Have you ever say “if this nice image could be a HDRI map.”.At the end of this tutorial, you will be able to make fake HDRI from every picture you have and result will be quite similar to real HDRI...

Vertex painting

Vertex painting

May 12, 2006

  “Vertex painting ” by Radoslav Zilinsky Hi, I’m Radoslav Zilinsky from Slovakia and i’m going to explain you the method of blending procedural materials with vertex paint modifier that is located in max from version 6, so even though I use 3dsmax 7, you wont have any problems with 6. Procedural materials are very powerful and...

Advanced lighting 2

Advanced lighting 2

May 12, 2006

“Advanced lighting techniques 2 ” by Montree T. 5. Playing with light multipliers and shadow density 5.1. Negative multiplier parameter of light changes the light to be a shadow. When we create a large scene some object’s shadows may not appear correctly and some may be missed. A good way to create an accent shadow on an object is to place a...

Advanced lighting 1

Advanced lighting 1

May 12, 2006

“Advanced lighting techniques 1” by Montree T. If you wish to only use standard lights, the following method is necessary to make the scene look more realistic and detailed. In this tutorial I will show several examples to guide you though the process of simulating advanced realistic lighting. The most important thing however is to first make your...

Egwene’s Face and Lightning

Egwene’s Face and Lightning

May 3, 2006

  “Egwene’s Face and Lighting ” by John Doe Introduction Hello! The purpose of this simple tutorial is to enable users to make full use of the Egwene (Ehg-Wee-N) face, hopefully to show her fairest side. Overall, it is merely some steps to improve the lighting of the scene, and is so simple that everyone should be able to follow.However,...

Game Character 4

Game Character 4

May 2, 2006

“Creating game character – part 4 ” by Les Padrew Texturing the Character Most video games combine the textures of a character into a single texture map, sometimes called a blanket or pelt.For your pirate girl,you will create a single texture map that measures 512×512 pixels. Before you even start painting, however, you will need to set up the...