“Digital sculpting ” by Harshdeep Borah
These are series of Digital Sculpting Videos i did in ZBrush2.This briefly shows the process of how i start with a lowpoly head and change its form and shape according to the concept. Then i further subdivide the mesh, and work on next level of details.Tries to avoid jumping into higher detail, till i am satisfied with the form/structure of facial muscles and head structure. Then as i go further, i subdivide it more and get into skin detailing. Hope you guys enjoy it 🙂
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1. Roughing out the base mesh and working on the form and structure
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2. Detailing the head, getting into facial muscles and finer details of Skin (like pores and wrinkles). Also using projection master
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(c) Harshdeep Borah, www.harshcg.com

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