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Waterdrop

“WATERDROP” by Gerardo Estrada In Modeler we should add a couple of more morphmaps


 That is to say, our new endomorph (third morph for the animation), should have the most extreme form in the right moment before the drop separates the tank.
We select the drop polygons that will separate from the tank and we copy them and paste in the next layer

Adding and modifying the geometry in such a way that this drop coincides exactly with the drop form of the first layer

For the following endomorph (fourth endomorph for the animation) we should keep in mind the position and drop form that we’ve just modeled.

This endomorph represents the extreme form of the right moment in that the drop has just separated the tank.
We cut the drop of the second layer and save it as an independent object. Afterwards we send it to Layout. This object would be the second drop in our scene. Then we have 2 drops: the drop that falls and this drop that bounces from the water tank:
In Layout we open the water_tank.lwo morphmixer and we set the envelope of our endomorphs again on the left.
For the first endomorph the timing is the same.
The second endomorph however, has a little less time than before, since it should mix with our new third endomorph

 
To accentuate the stretching effect, we set tension 1 for the maximum point of this new endomorph (100%), giving it some anticipation to what will happen later

The trick here is to position the bounce drop, exactly in the same place in the which is our third endomorph (100%) so that the forms fits perfectly; and I say to position (although it has been modeled in the correct position) because so that the effect is perceived in a flowing way, we should animate this drop from down (from the position where was the drop that falls), toward up (until the exact position where it fits with our endomorph). The same as with the endomorph, we should set tension 1 for the drop motion (Y axis); although the drop animation from down to up will never be seen, (the drop should be dissolved 100% until before our endomorph is in 100%), is important to animate it this way because it will provide us continuity and fluidity in the dynamics of the effect. Barely appears the drop separated from the tank (dissolve 0%), our third endomorph passes from 100% to 0% in only one frame, being replaced by the fourth endomorph from 0% to 100% in a single frame..

 
To know in a simpler way, which it should be the timing for the fourth morph’s disappearance, is advisable to animate the third endomorph in a continuous way, from the moment that it appears (0%) until it arrives to its maximum point (100%) and then smoothly disappears again (0%); after taking note of the number of frames to obtain the correct timing, we can set its disappearance like the step 12, and to apply the same timing for the fourth endomorph

 
The drop should continue descending more slowly than the fourth endomorph’s disappearance

 
When finally the drop passes through the water tank, we dissolve it from 0% to 100% in a single frame

Original animation you can download here
 
(c) Gerardo Estrada, gerardstrada@yahoo.com

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