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Virtual beer tutorial

“Virtual beer ” by Paco Morales
Give width to the glass, because this is important to make a good refraction and reflection and is good for the integration of the liquid. Therefore the liquid should be integrated with the crystal example.



Inside
Here we can appreciate, that the silhouette of the liquid is found inside the wall of the crystal, In this way the liquid weld with the crystal and this gives a natural sensation.

Outside
Here happens it opposed the silhouette of the liquid. It is found outside of the walls of the crystal or container, therefore itself does not melt with the crystal, and is not seen of natural form.


Once finished the silhouettes, we apply the modifier (lathe) with the same values of the window. The same values for the liquid as for the bottle.
Note: Make two copies of the bottle shape and hide. One for the label and another for the distribution of the drops.

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5 comments

  1. Thanks for useful tutorial. Good job. Keep it up.

  2. dele okeniyi /

    You are a great teacher, your tutorials will teach lot of people modelling techniques as well as material texturing. Keep it up friend. Great love from Lagos.

  3. admin /

    thanks for comments! If you like this tutorial, don’t forget to share it 🙂

  4. Mohammed Gaily /

    Really Thanks

  5. shaaf /

    alhamdulillah,great job bro!thank you for sharing,

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