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Virtual beer tutorial

“Virtual beer ” by Paco Morales


Bevel the selected polygons with -1 mm.

Then delete the polygons.

We finish.

Texturing
I used Vray material for the label and other parts of the bottle.
Used diffuse (composite maps) with masks for each color. For reflections I use falloff with Fresnel Black color to bitmap grayscale, because is a reflect label and apply Mapping Unwrap UVW.

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5 comments

  1. Thanks for useful tutorial. Good job. Keep it up.

  2. dele okeniyi /

    You are a great teacher, your tutorials will teach lot of people modelling techniques as well as material texturing. Keep it up friend. Great love from Lagos.

  3. admin /

    thanks for comments! If you like this tutorial, don’t forget to share it 🙂

  4. Mohammed Gaily /

    Really Thanks

  5. shaaf /

    alhamdulillah,great job bro!thank you for sharing,

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