“Virtual beer ” by Paco Morales
Bevel the selected polygons with -1 mm.
Then delete the polygons.
We finish.
Texturing
I used Vray material for the label and other parts of the bottle.
Used diffuse (composite maps) with masks for each color. For reflections I use falloff with Fresnel Black color to bitmap grayscale, because is a reflect label and apply Mapping Unwrap UVW.
3Dtutorials.sk recommendation:
To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com
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Thanks for useful tutorial. Good job. Keep it up.
You are a great teacher, your tutorials will teach lot of people modelling techniques as well as material texturing. Keep it up friend. Great love from Lagos.
thanks for comments! If you like this tutorial, don’t forget to share it 🙂
Really Thanks
alhamdulillah,great job bro!thank you for sharing,