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Character walkthrough – part 2

Character walkthrough – part 2

Feb 18, 2006

"Character walkthrough - part 2 " by Julian Johnson-Mortimer Now I've started tweaking the nose using my reference pictures, there's enough points their already to achieve a good nose but I will add detail to it later once I'm happy with the shape. Getting there. I've used the split polygon tool here, I'm going to shape the eye a bit more now. I have extruded...

Character walkthrough – part 1

Character walkthrough – part 1

Feb 17, 2006

"Character walkthrough - part 1 " by Julian Johnson-Mortimer Hello there, Welcome to my tutorial. This one I will be sort of a guide how I go about modeling a head, I'm not sure if I will be covering anything new seeing as theirs all ready so many great modeling tutorials out their. But I will just go though how I will be creating a new character, starting from...

Young Rodeo

Young Rodeo

Feb 4, 2006

"Young Rodeo" by Rishikesh Nandlaskar This concept of a young boy riding a huge bull came to me while scribbling on my sketch book for ideas.Then I created a rough story around the image. Rodeo means "The Real Cowboy"It's a story of a boy whose passion was to ride on bulls back like his father.I have tried to capture a spectacular frame of a young boy who is...

Head modelling tutorial

Head modelling tutorial

Jan 24, 2006

"Head modelling " by Glen Southern INTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width,...

UV mapping

UV mapping

Jan 23, 2006

"UV mapping " by Ken Brilliant ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects...

Lady sculpture

Lady sculpture

Jan 18, 2006

"Lady sculpture " by Adel Adili This is a polygon model which is worked in Maya4 . I personally think that polygon is a really suitable and easy way for complicated modeling.The above images show the details of the model in which the net is mainly worked by "Split polygon tool". In this stage to make this style of hair at the back, first I made the overall...

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