Making of Fruit tarts
by Hau Ming (Jamie) Li

Tutorial about creating realistic food using Maya, Photoshop and rendered with Mental Ray.

Generating a realistic surface with Terragen and Maya
by
Berthold Grünhagen

Are you searching for a method to generate a realistic surface or landscape in your Maya scene?

Multi Displacement setup
by Ashraf Aiad

Multi displacement method can be very handy when setting up various displacement files for your geometry.

Cheese Platter
by Hau Ming (Jamie) Li

I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop...

First Class Lamp 1977
by Aziz Khan

In this tutorial we will learn how to model a lamp made in 1977 using NURBS splines and also will use few parts from polygons...

Making of Tiger ZOO
by Massimo Righi

As for all my 3D models I didn't want to create it only for trying a realistic render but I also wanted it for further animation

Boiling surface
by Aziz Khan

i will show you how to create a boiling surface using Maya's fluid ...

Secrets of Swimsuit Babe
by CGriders

This big tutorial teach you, how modeling and rendering babe with great body, legs, eyes, hair, costume...

Watch tower and light
by Aziz Khan

In this tutorial we will create a watch tower which is pretty simple ...

Clothes tutorial
by Aziz Khan

I will show you how to cloth up your characters in Maya ... 

Making of Varga
by Paul Tosca

This big tutorial is about making of Varga by Maya, Mudbox, Photoshop etc.

Intro Custom Prop
by Noesis Interactive

This tutorial shows you to take your 3D model from Maya and turn it into an active video game prop.

Lady of Shalott - part 3.
by Zhang Yang

The third part is about how to compose everything together and refine them,also including the techniques of how to make your pic more beautiful ...

Lady of Shalott - part 2.
by Zhang Yang

The second part shows about how to creat the surface and how to form the whole atmosphere ...

Lady of Shalott - part 1.
by Zhang Yang

The first part is preparement and about how to creat all the things and the environment by modeling ...