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Making of Fruit tarts by Hau Ming (Jamie) Li
Tutorial about creating realistic food using Maya, Photoshop and rendered with Mental Ray. | |
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Generating a realistic surface with Terragen and Maya by Berthold Grünhagen
Are you searching for a method to generate a realistic surface or landscape in your Maya scene? | |
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Multi Displacement setup by Ashraf Aiad
Multi displacement method can be very handy when setting up various displacement files for your geometry.
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Cheese Platter by Hau Ming (Jamie) Li
I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop...
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First Class Lamp 1977 by Aziz Khan
In this tutorial we will learn how to model a lamp made in 1977 using NURBS splines and also will use few parts from polygons... | |
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Making of Tiger ZOO by Massimo Righi
As for all my 3D models I didn't want to create it only for trying a realistic render but I also wanted it for further animation | |
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Boiling surface
by Aziz Khan
i will show you how
to create a boiling surface using Maya's fluid ...
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Secrets of Swimsuit Babe by CGriders
This big tutorial teach you, how modeling and rendering babe with great body, legs, eyes, hair, costume... | |
| Watch tower and
light
by
Aziz Khan
In
this tutorial we will create a watch tower which is pretty simple
... | |
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Clothes tutorial by Aziz Khan
I will show you how to cloth up your characters in Maya ...
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Making of Varga by Paul Tosca
This big tutorial is about making of Varga by Maya, Mudbox, Photoshop etc. | |
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Intro Custom Prop by Noesis Interactive
This tutorial shows you to take your 3D model from Maya and turn it into an active video game prop. | |
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Lady of Shalott - part 3. by Zhang Yang
The third part is about how to compose everything together and refine them,also including the techniques of how to make your pic more beautiful ...
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Lady of Shalott - part 2. by Zhang Yang
The second part shows about how to creat the surface and how to form the whole atmosphere ...
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Lady of Shalott - part 1. by Zhang Yang
The first part is preparement and about how to creat all the things and the environment by modeling ...
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