|
Making the chamber of oceans by Tjerk Otten
Big tutorial about making the chamber of oceans in zbrush by Tjerk Otten. | |
|
Making of Fruit tarts by Hau Ming (Jamie) Li
Tutorial about creating realistic food using Maya, Photoshop and rendered with Mental Ray. | |
|
Making of Carnostaurus Sastrei by Damir G. Martin
Tutorial about making of Carnostaurus Sastrei | |
|
Magmaball tutorial by Philipp Pilatzki
This tutorial is for Mental Ray and 3ds max 2008. I will explain how I made the glowing magma. | |
|
Fryrender clock by Isaac Mas
In this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender.
| |
|
Fryrender candle by Isaac Mas
In this tutorial I will show you how I have done my latest personal work: a realistic flame, and a candle with sss using 3DSMax and FRYRENDER | |
|
Generating a realistic surface with Terragen and Maya by Berthold Grünhagen
Are you searching for a method to generate a realistic surface or landscape in your Maya scene? | |
|
Multi Displacement setup by Ashraf Aiad
Multi displacement method can be very handy when setting up various displacement files for your geometry.
| |
|
Barbarian Warrior by Silvia Fusetti
High quality images creation process. The faster way to illustrate by using 2D/3D softwares.
| |
|
Blender Multiple Materials by Mysticduder
Learn about Multiple Materials in Blender.
| |
|
Blender UV Exporting by Mysticduder
Learn about UV Exporting in Blender.
| |
|
Angie - part 4 by Ralph Manis
Learn about Body Textures, Background and Lighting.
| |
|
Making of Hell Yeah! by Vaclav Krivanek
First I've start with simple base mesh in 3dsmax then I moved my model into ZBrush where fun starts.
| |
|
Angie - part 3 by Ralph Manis
Learn importing Models and Adding PhotorealisticTextures in Bryce 3D.
| |
|
Angie - part 2 by Ralph Manis
Learn utilizing photos and paintings in Adobe Photoshop... | |
|