Making the chamber of oceans
by Tjerk Otten

Big tutorial about making the chamber of oceans in zbrush by Tjerk Otten.

Making of Fruit tarts
by Hau Ming (Jamie) Li

Tutorial about creating realistic food using Maya, Photoshop and rendered with Mental Ray.

Making of Carnostaurus Sastrei
by Damir G. Martin

Tutorial about making of Carnostaurus Sastrei

Magmaball tutorial
by Philipp Pilatzki

This tutorial is for Mental Ray and 3ds max 2008. I will explain how I made the glowing magma.

Fryrender clock
by Isaac Mas

In this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender.

Fryrender candle
by Isaac Mas

In this tutorial I will show you how I have done my latest personal work: a realistic flame, and a candle with sss using 3DSMax and FRYRENDER

Generating a realistic surface with Terragen and Maya
by
Berthold Grünhagen

Are you searching for a method to generate a realistic surface or landscape in your Maya scene?

Multi Displacement setup
by Ashraf Aiad

Multi displacement method can be very handy when setting up various displacement files for your geometry.

Barbarian Warrior
by Silvia Fusetti 

High quality images creation process. The faster way to illustrate by using 2D/3D softwares.

Blender Multiple Materials
by Mysticduder

Learn about Multiple Materials in Blender.

Blender UV Exporting
by Mysticduder

Learn about UV Exporting in Blender.

Angie - part 4
by Ralph Manis

Learn about Body Textures, Background and Lighting.

Making of Hell Yeah!
by Vaclav Krivanek

First I've start with simple base mesh in 3dsmax then I moved my model into ZBrush where fun starts.

Angie - part 3
by Ralph Manis

Learn importing Models and Adding PhotorealisticTextures in Bryce 3D.

Angie - part 2
by Ralph Manis

Learn utilizing photos and paintings in Adobe Photoshop...