Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Maya – Sculpting head and mudbox

Maya – Sculpting head and mudbox

Jun 14, 2016

In this tutorial I show you tutorial of human head – sculpting, mudbox in Autodesk Maya.

Maya – Head modeling, texturing & sculpting

Maya – Head modeling, texturing & sculpting

Jun 8, 2016

In this tutorial I show you polygonal modeling, mudbox sculpting, and painting of head in Autodesk Maya.

Hi Poly model —> Normal Map in ZBrush 3.1

Hi Poly model —> Normal Map in ZBrush 3.1

May 31, 2009

"Hi Poly model —> Normal Map in ZBrush 3.1" by Martin Konecny 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using high quality animal photo references from the #1 texture website www.3D.sk Tutorial is about how to create Normal Map from hipoly model imported in to the ZBrush – also how to switch lowest lvl for us...

Sculpting With Texture tutorial

Sculpting With Texture tutorial

Nov 12, 2007

     "Sculpting with texture " by Gavin Watson Hello everyone   In this tutorial I will be demonstrating how top sculpt a wall According to your chosen texture, mainly using mask and a couple of deformations 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from...

Rancor head

Rancor head

Mar 29, 2006

"Rancor head " by Glen Southern 3Dtutorials.sk recommendation: To maximise the realism of your creatures we recommend to use high quality animal photo textures from the #1 texture website www.3D.sk (c) Glen Southern, glen@southerngfx.co.uk...

King of the goblins

King of the goblins

Feb 25, 2006

"King of the goblins" by Glen Southern 1. CONCEPT One character that I always wanted to model was the Goblin King from the Hobbit. This is the chief Goblin that is responsible for capturing Gandalf and the party of Dwarves and is eventually beheaded for his trouble. The Description in the big is little more than "A great big Goblin with a huge head", so a I...

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