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Revolution

“Revolution” by Zhang Yang
Here are the normal map and trousers

7-Pose-Layout
This step,I binded the character,posed him,put all the aircrafts and objects,making them look like my design
8-Remodeling
After the layout,I began to model high-rez poly.This step almost made me crazy.I adjusted the body feature in mudbox.Then finish the high-rez poly human body model and import it back to maya.Then I constructed many tubes.They are just some NUBRS.I must pay attention to their disordered places and crazy blood vessels were also coming,just endless placing and modeling.Then model the clothes,gloves and trousers. (((p12))) (((p13))) (((p14)))

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