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Revolution

“Revolution” by Zhang Yang
3-Modeling
Now,It’s the low polygon modeling process.The character was modeled in maya.First I modeled a standard human body and spent much time on his topology structure because I needed him to pose a high-difficulty gesture afterward.Then teeth,eyes and hair ,these were needed some patience,I think.

After that,It’s time for the aerocrafts and foreground.There are some red arrows where needs to be careful for modeling.


By the way,I want to say something about the city.Because I would use matte painting to do it,so now I didn’t need to model it too seriously,just like a city.It’s OK.

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