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Shelby Mustang GT500 wheel

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“Shelby Mustang GT500 wheel” by Onno van Braam
Here’s the tyre base with all the text on it and the ‘GoodYear’ and ‘Eagle F1′ texts (which I made in Illustrator and imported).

Now with everything unhidden and a camera angle that matches the photo reference better.

Close-up of the wheel with added thread.

 
Lighting, texturing and renderingSo now that all the modeling is done (I always model everything first, then start lighting and texturing), we can start rendering. Just for giggles sake, I made a clay test render. I use Brazil R/S for almost everything I do, so in this case I had access to the Render Pass Control, and selected Off-White Plaster (80% grey) to be able to spot any modeling errors and general surface properties.

Looks pretty good, but obviously it has a lot of flaws:- The ‘E’ of GoodYear has some double faces (that causes this type of rendering artifacts)- The Eagle F1 and GoodYear don’t bend with the base of the tyre, they bend along with the shape, but not with the ‘bulginess’.- The Eagle F1 and GoodYear are too small, they should be stretced.- There are no rubber pointy, cilinder thingies, the ones that are always on brand new tyres.- Some of the texts are too ‘high’.- No valve to add air.All these things were fixed (but I somehow screwed up the camera angle on this one, no idea why):

 
 


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