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Shelby Mustang GT500 wheel

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“Shelby Mustang GT500 wheel” by Onno van Braam
The real modeling bit started here: I created a cilinder which had the exact size of the entire center bit, gave it an additional segment and deleted all the thickness out of it, so that all I had was what you see in the screenshot. Just a flat bunch of polygons shaped as a piece of pie.

Added a couple of Symmetry modifiers, a technique explained in an earlier tutorial: Polygon Modeling 8. Car Rims.

Made a tube, which had the same slice as the first part I created, and that will be the outer part of the rim.

Added a couple of Connects in the edge sub-object. And extruded some more to make a start of the ‘fork’.

Connected the center part to the outer part, with the fork.

 
 


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