3D tutorials, modeling tutorials, rendering, lightning, rigging tutorials - Free3Dtutorials.com is the largest and the best collection of free CG tutorials on the web. Everything what you need - from software tutorials like 3D studio tutorials, Lightwave tutorials, Maya tutorials, Zbrush or Photoshop - to specialised 3d tutorials like human character modeling, architectural modeling and more.
Follow free3Dtutorials on Twitter
 

Gunnery Sergeant Thomas Highway

Share

"Gunnery Sergeant Thomas Highway" by Stanislav Klabik
Hi all, my name is Stanislav Klabík and I would like to show you the process of making of my latest personal project named "Gunnery Sergeant Thomas Highway"

3Dtutorials.sk recommendation:

To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk

I really like the movie Heartbrake Ridge where Clint Eastwood play a really tough drill instructor who is in war with marine corps in his platoon so I decided to make a some nice portraits of him.
Modeling
I used a simple head model for the first modeling. When I was satisfied with the result, with the base proportions of Eastwood´s face, I used this highpoly model for modeling a new topology with using the great Polyboost scripts. I used a bit heavy polycount for his head to achieve all major proportions of his face, because I planned to make some facial animations.
Base Sculpt
Base Gunnery Sergeant Thomas Highway
New Topology
WireNeutral Gunnery Sergeant Thomas Highway
Then I made a simple rig for the head and turned his head to different position, then I took this model to Mudbox and added all details like wrinkles, pores and etc. I didn´t used the displace for final render, because there was a huge difference between the FastSkin+Displace and between the FastSkin without displace implemented, don´t know why, but these shaders looks totally different in quality despite the same settings. The hairs and the facial fur like the eyebrows and etc. were made using the incredible slow Hair and Fur using a several maps to modify the hairs placement, length, thickness.


- this post has multiple pages -

Pages: 1 2 3 4 5 6 7 8

Leave a Reply