"Making of Illochim" by Sven Sauer & Igor Posavec Prolog The CG image "Dead Angels" is a thrilling digital artwork showing the close encounter of the hero and a long extinguished angel race called "The Illochim". Matte painting...
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How to view normal maps within Mudbox 2009
"How to view normal maps within Mudbox 2009" by Ashraf Aiad There have been some great improvements in Mudbox 2009 SP1. One new feature is the ability to view normal maps on top of your low poly mesh. This will confirm that the map was extracted correctly before exporting to your game engine or other 3D...
Using Subsurface Scattering Shaders
"Using Subsurface Scattering Shaders" by i3D Tutorials In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be...
Rendering for Animation with Final Gathering
"Rendering for Animation with Final Gathering" by i3D Tutorials In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right...
Irradiance Particles and HDRI Rendering
"Irradiance Particles and HDRI Rendering" by i3D Tutorials In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering. This...
Irradiance Particles in mental ray for Maya 2009
"Irradiance Particles in mental ray for Maya 2009" by i3D Tutorials Irradiance Particles in mental ray for Maya 2009 In this video, from “Introduction to Rendering with mental ray in Autodesk Maya 2009”, we will continue to become familiar with the new Irradiance Particles feature from the latest version of mental...
































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