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Organic modeling – part 4

Organic modeling – part 4

Jul 30, 2006

  “Organic modeling – part 4 ” by Eric Maslowski This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there’s a lot of division, connecting,...

Organic modeling – part 3

Organic modeling – part 3

Jul 30, 2006

“Organic modeling – part 3 ” by Eric Maslowski This tutorial will take you through the process of setting up reference plates for precision modeling. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the third part...

Organic modeling – part 2

Organic modeling – part 2

Jul 30, 2006

“Organic modeling – part 2 ” by Eric Maslowski This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely. 3Dtutorials.sk recommendation: To maximise...

Frog king

Frog king

Jul 27, 2006

“Frog King” by Chris Beatrice Beginnings The fairy tale world is one of extremes. Sure you’ve got cute princesses and benevolent fairy god mothers, but you’ve also got parents purposely abandoning their kids in the dark forest, where they are imprisoned by a serial killer who intends to cook and eat them! Maybe this is why these ancient stories...

Organic modeling – part 1

Organic modeling – part 1

Jul 15, 2006

     “Organic modeling – part 1 ” by Eric Maslowski   This tutorial takes front and side reference images from www.3d.sk and prepares them for use as reference plates in your 3D package of choice. To see first part fromt great tutorial serie by Eric Maslowski please click on the thumbnail below.  To downlaod the...

UV mapping tutorial

UV mapping tutorial

Jul 14, 2006

“UV mapping ” by Wojtek “Buddy” Starak This tutorial is aimed for modellers who want to learn UV mapping. Before reading I suggest to take a look here and there. This is what wikipedia says: „ UV mapping is a 3D modelling process of making a 2D map representing a 3D model. This map is associated with an image known as a texture. In...

Recolout texture using ColorRamp and Bias or Gain

Recolout texture using ColorRamp and Bias or Gain

Jul 13, 2006

“Recolour a texture using ColorRamp and Bias or Gain” by John Rickard 1: The original Texture In this tutorial, we are going to take an existing texture and recolour it using two Material Room nodes. The texture we are using here is the stone3b tiling texture from www.environment-textures.com, a nice chunky light gray stone. Here we see it applied...

Lighting and shadows basics 1

Lighting and shadows basics 1

Jul 11, 2006

  “Lighting and Shadow basics – part 1 ” by Montree T. Ambient Light Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create. The complete scene should be composed of a specular pass, a diffuse pass and an ambient pass. Some artists use...