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Cobra prince

Cobra prince

Sep 6, 2006

“Cobra prince” by Philip Herman Hi all, My name is Philip Herman. I want to share my knowledge of how I created my image, “The Cobra Prince”. The programs that I have used are 3DS Max, and Vray for rendering. Modeling There are a lot of ways to model, but for me when I saw a modeling tutorial on how to model Joan of Arc (great tutorial from Michel...

Lute player

Lute player

Sep 3, 2006

“Lute player ” by Chris Beatrice ONE – CONCEPT AND SKETCHESTo highlight the comical nature of the scene I chose to contrast a fairly detailed rendering of the lute with a more exaggerated and loose handling of the donkey himself. The text for this picture reads:   The donkey took especial pleasure in music, so that he went to a celebrated...

You cheat

You cheat

Sep 2, 2006

“You cheat ” by Alon Chou I wanted to create that, in a chaotic market, there are four thugs gambling, and one of them gets caught cheating with cards hiding in his sleeves. But actually, the other three people are cheating too……. As for what kind of card game they are playing….. I have no idea…. Concept sketches of four...

Old lamp

Old lamp

Aug 31, 2006

“Old lamp ” by Andrey Zhelem Intro I don’t like to talk a lot, so you won’t find here too much words but a lot of images 🙂 Research Ok, as a reference I took the photo of an old lamp. By the way it was the only one ref image that I used. Everything else I took from my head :). I’ve tried to do something old and sweet at the same time. And I...

V-rex

V-rex

Aug 29, 2006

“V-Rex” by Dan LuVisi 1. Now we start off with an idea. Something simple, don’t work too big of a canvas. Width:500 Height: 900 should suit you well. Now the whole thing is getting that perfect setup for what you want. Don’t ever do a straight on view, do something from the ground up or a birds eye view. You want to be thrown with the...

Organic modeling – part 12

Organic modeling – part 12

Aug 26, 2006

“Organic modeling – part 12” by Eric Maslowski This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the...

Organic modeling – part 11

Organic modeling – part 11

Aug 26, 2006

“Organic modeling – part 11 ” by Eric Maslowski This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots. 3Dtutorials.sk recommendation: To maximise the realism of...

Organic modeling – part 10

Organic modeling – part 10

Aug 20, 2006

“Organic modeling – part 10” by Eric Maslowski This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn’t any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a...