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Young Rodeo

Young Rodeo

Feb 4, 2006

“Young Rodeo” by Rishikesh Nandlaskar This concept of a young boy riding a huge bull came to me while scribbling on my sketch book for ideas.Then I created a rough story around the image. Rodeo means “The Real Cowboy”It’s a story of a boy whose passion was to ride on bulls back like his father.I have tried to capture a spectacular...

Labrador

Labrador

Feb 3, 2006

“Labrador” by Roger Rosa If you know what you want to model, start searching for Data and images / videos material on the internet. If you have a camera you can, as well, get specific data that will best suit your needs. Front, side and top view of the model are essentials ( better indeed, if taken from the same model ). I will repeat but great data...

Minotaur

Minotaur

Jan 25, 2006

“Minotaur” by Glen Southern 1. What is Super Sculpey Super Sculpey is the clay that you see used by movie animation studios and professionals worldwide for prototypes and Marquette. Super Sculpey is a soft and smoothable clay that only seems to come in a fleshy tan color. It can be relatively brittle so not ideal for items that are to be handled a...

Head modelling tutorial

Head modelling tutorial

Jan 24, 2006

“Head modelling ” by Glen Southern INTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that...

UV mapping

UV mapping

Jan 23, 2006

“UV mapping ” by Ken Brilliant ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model....

Creating a high res mesh

Creating a high res mesh

Jan 21, 2006

“Creating a high res mesh ” by Glen Southern Here’s a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output) 3Dtutorials.sk recommendation: To maximise the...

Dino

Dino

Jan 21, 2006

“Dino” by Glen Southern This tutorial is aimed at 3D artists that are new to SILO but have some knowledge of Polygonal modeling. Box modeling can be achieved with most sub-division modeling packages ( Silo, Wings, Lightwave, Maya, C4D etc.) and the process described in this Silo tutorial can be applied to many of them. The screen shot below gives an...

Importing models into Zbrush

Importing models into Zbrush

Jan 20, 2006

“Importing models into ZBrush” by Glen Southern GETTING STARTED To begin this tutorial you will need a Poser model (or body part) that has been exported to a format that ZBrush recognizes, currently .OBJ or .DXF. ZBrush has it`s own native format (The ZTOOL or .ZTL) and once a mesh has been imported into ZBrush it can be saved in that format...