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Light on a female face

Light on a female face

Feb 22, 2006

“Light on a female face ” by Glen Southern SETTING THE SCENE Firstly load the head model into your document and choose/make a material that has little specularity and a little colour bump. Colour it all over with a dark skin or bone colour. (fig.1) Eyeball in ZTool format 107K 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

Bump masking The Orc

Bump masking The Orc

Feb 18, 2006

“Bump masking The Orc” by Glen Southern I thought that the head study I created for the `Smokin? Orc` image was lacking in features so I decided to work on some bump effects. The original image had a material with a lot of colour-bump which allowed light areas of the texture map appear raised when rendered. For the next stage I wanted to actually...

Building a character with polyspheres

Building a character with polyspheres

Feb 18, 2006

“Building a character with polyspheres” by Glen Southern 1. POLYSPHERES This image was created in the latest version of ZBrush and uses the all new Polymesh feature. As with most of the newer features in ZBrush Pixologic provide you with an extensive set of ZScripts to help you understand the basics. Polyspheres is no exception. The ZScript is the...

Creating morph targets

Creating morph targets

Feb 18, 2006

“Creating morph targets” by Glen Southern Introduction How to export a Poser 4 `Michael` (from DAZ3D) Mesh head, modify it in ZBrush and then export it for use as a morph target GETTING STARTED The previous tutorial in this series showed you how to export an .OBJ mesh from Poser and get it into ZBrush. This tutorial is similar in the initial stages...

Character walkthrough – part 2

Character walkthrough – part 2

Feb 18, 2006

“Character walkthrough – part 2 ” by Julian Johnson-Mortimer Now I’ve started tweaking the nose using my reference pictures, there’s enough points their already to achieve a good nose but I will add detail to it later once I’m happy with the shape. Getting there. I’ve used the split polygon tool here, I’m going to...

War Troll

War Troll

Feb 17, 2006

“War Troll ” by Glen Southern Using a heat gun to add detail 1. The theory Super Sculpey becomes hard when baked. Big news hey! Ok, so what if you want to add a lot of detail to a specific area of your model and as you work you destroy the detail you have created in earlier modeling session?An example might be a head. To create a detailed head I...

Character walkthrough – part 1

Character walkthrough – part 1

Feb 17, 2006

“Character walkthrough – part 1 ” by Julian Johnson-Mortimer Hello there, Welcome to my tutorial. This one I will be sort of a guide how I go about modeling a head, I’m not sure if I will be covering anything new seeing as theirs all ready so many great modeling tutorials out their. But I will just go though how I will be creating a new...

Hair

Hair

Feb 6, 2006

“Hair” by Raffael Dickreuter In this tutorial you will learn how to use curves as guides to create long hair. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo textures from the #1 texture website www.3D.sk Load your head object or get a head primitive Get > Primitive >...