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BOX MODELING FOR BEGINNERS 3ds MAX

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“Box modeling for beginners ” by Magic Wand

We will use the Extrude Option and use the default value for Extruding the selected polygons thrice for the Bonnet.

Select the Vertex sub level and adjust the vertices in all viewports for getting the shape shown in the picture.

Now select the Polygons shown in the picture for creating the front glass and then inset them with a small value, I used 1.0

For the same Polygons we are going to apply a Bevel with both height and inset are -.5


4 Responses

  1. me says:

    this is helpful but theres only one page!!!! -.- …………….. it repeats

  2. paloj says:

    we are sorry, there was a small problem with this site which is now resolved.

  3. Wouter says:

    I´m really a beginner and just learning to understand how this programm works. I don´t understand how you how you managed to add another segment to an excisting editable poly like you did in the last picture from page 2 to create the difference in hight on the roof. I thougt you did it by cloning and spliting the segment behind to windows, but when I do this, and move it, I deform the whole car. Please explain.

  4. mike says:

    oooohhh! i was a problem with my final year project thank you

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