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3D.sk | VideoTutorial | Dragonman – Part 03 / 14

3D.sk | VideoTutorial | Dragonman – Part 03 / 14

Mar 17, 2019

Check out this 3rd part and be ready for the next one soon! In this 03/14 part Konstantinos will show you how to finish the basic shape of the Dragoman's head in 3ds Max.   This video tutorial was created by Greece Artist - Konstantinos Giatilis (Lead Artist / Programmer) You can find useful reference on 3D.sk site and create your own Dragonman! It‘s the...

3D.sk | VideoTutorial | Dragonman – Part 02 / 15

3D.sk | VideoTutorial | Dragonman – Part 02 / 15

Mar 13, 2019

Check out this 2nd part and be ready for the next one soon! In this 02/14 part Konstantinos will show you how to finish the basic shape of the Dragoman's head in 3ds Max. This video tutorial was created by Greece Artist - Konstantinos Giatilis (Lead Artist / Programmer)   You can find useful reference on 3D.sk site and create your own Dragonman! It‘s the...

3D.sk | VideoTutorial | Dragonman – Part 01 / 15

3D.sk | VideoTutorial | Dragonman – Part 01 / 15

Mar 12, 2019

Hi, welcome to this step by step series of 14 videos of creating the Dragonman! In this part Konstantinos will show you how to setup the reference image and how to create the basic shape of the Dragoman's head. Check out this 1st part and be ready for the next one soon! This video tutorial was created by Greece Artist - Konstantinos Giatilis (Lead Artist /...

3D Human Modeling and Animation Book + Free Chapter

3D Human Modeling and Animation Book + Free Chapter

Feb 14, 2018

Hello everyone, Here is a tutorial from Peter Ratner's book 3D Human Modeling and Animation, 3rd Ed.  It is chapter 3 and makes generous use of models from the 3dsk sites. The chapter is all about anatomy - a very important subject for any artist working from life using the computer or traditional artist tools. ''PROPORTION Throughout history, artists have...

Game Props Creation – Doors

Game Props Creation – Doors

Oct 14, 2017

My name is Alexander Kolyasa. Currently I'm working as middle 3d artist in Plarium. In my video I will show you my workflow of creation game props. Main point is that you can model middle poly and then in semi-automatic way convert it to high poly and also very easily reduce it to the low poly. I use a lot of this technic, especialy in hardsurface modeling....

House – Modeling and Texturing Tutorial

House – Modeling and Texturing Tutorial

Oct 13, 2017

In this video, learn how to create a house using 3dsMax. First part is dedicated to the modeling and the unwrapping of the model. Then you will see how to proceed to create simple textures using Substance Painter, importing ressources from : https://www.environment-textures.com Softwares Used : 3DsMax / Substance Painter 2017.2.0 Thank you for watching! Thomas...

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