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Making the chamber of oceans

“Making the chamber of oceans ” by Tjerk Otten
A fun thing with the wooden crate was that I found this object when i was on a vacation again with my wife. We were in a supermarket and in the middle of this small store was a wine section. Right in front of the large store shelfs and wine cabinets were 2 or 3 wooden crates filled with wine bottles. When i saw these crates in my mind i was seeing the crate filled with ice and fish, not wine. I thought that they could use this in older times to store and stack there fish to keep them cold, because of the long way home, because of the situations that were different back than.

That is why I used this object in the scene and put it under the bonsai tree. Lucas was just on his own on the ship at that time and he was not in need of such large amount of fish, even if he could actually catch so many fish on his own. Lucas just caught 1 or 2 fish and that was enough, hoping one day somebody should rescue him from this horrible pain. The texture on the wooden crate was somewhat hard to shoot textures from because there were iron rings around the planks to keep the crate from falling apart. All of the details, the worn out spots were behind the rings. So i had to work it out in photoshop and it worked out pretty good for me. The crate was not one of the main-objects. In movies you have the main actors that are the most important and need to be in best shape 24-7. The crate is more of a supporting actor standing in the back, doing what its supposed to be doing and just leave it at that. And it did that good. So it worked.
The Water Simulation
The water simulation was a pain in the bud. I was researching all over the internet how to get the result that i wanted. I already worked a lot with some parts of realflow in a studio in belgium, but I did not know how to put everything in place to get this animation. I mean, you can be familiar with your pencils when drawing a picture, but if your used to draw a circle, a square can give some problems. Thats why we have to keep learning to expand our skills and try for the best.

I went to many different places with my wife to research water. There are different elements about water that make it interesting and hard to reproduce. What is water doing and why do we relate to is so much. Is it the sound that makes us feel peacefull, or perhaps the motion and fluidness from the whole experience watching water flow down every angle of the stones or mountains. To capture the way water is the nicest is pretty hard. I talked to many different realflow masters like Shaun Micheal and asked them for help and guidance with this part of the project. They helped me out a lot, but in the end I did not get what I wanted completely. So I started to make different animations and tried to mix them together. I made a simulation in where the water was falling harder and another simulation with a lot more particles where the water was just peacefully falling down and let gravity do what its supposed to do.

Well i mixed all these animations up in photoshop and still was missing something. Of course i had to adjust a lot of the lighting to get it more in touch with the feeling of the scenery. Another thing that is even harder to recreate is, oxygen. These oxygen bubbles inside water in motion is what we often call foam. Foam is just a substantial part of water that is like bubbles of air that are sticking together finding there way out. Crawling all over each other.

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