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Making of Varga

“Making of Varga ” by Paul Tosca Next open the bake dialog found in the Rendering menu set under Lighting/Shading->Batch bake (mental ray) … go to the options and make sure you check bake shadows and orthogonal reflection, also set other options to pretty much what you see in the image below … set the file type and size and you are ready to go
Hit the convert button and if all is set properly you will end up with a texture like below (if you can not find the textures you could always check the log or if you did not enter a path in the dialog they usually are saved in the current project folder in renderData/mentalray/lightMaps)
It won’t be as crisp as an ambient map computed directly from the high version but will compute alot faster. With the same process you can bake some quick specular passes to use for the textures: save the same scene with another name( spec_bake or something ) and disable the FG in mental ray tab;delete the ground plane change the material assigned to the low poly to blinn , change its color to black , specular color to white and reflectivity to 0

   

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