Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Making of Varga

“Making of Varga ” by Paul Tosca
assign a new lambert to the low poly geo and set its color to full white and change the diffuse to 1 ( also change the same options for the default lambert or assign a new lambert to the ground plane and set its color to full white and diffuse to 1 )
select the material assigned to the low poly geo and assign/connect the normal map texture into the bump channel make sure you will use the bump as tangent space normals
before baking you can make a test render with mental ray and if all was done properly you should have a similar result

       

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Leave a Reply